• Final Year Project -IP MAN 2 character sculpt #Update 3

    It has been a while since I have updated my progress, it has been busy due to my other modules.

    Nevertheless, here is my progress so far:



    At this point of the modelling stage, I found myself struggling to sculpt the face, reason being is that I lack the understanding of the form, shape and the anatomy of the face. 

    So to understand it more, I started to sculpt a skull as it defines the face with it's features. The only problem with that is that everyone's skull is different, so at best I can use this as a landmark for the features of the face when sculpting. 

    With the skull in place as a base, I then used a sphere and start moving it around to form the shape of the head, with the skull underneath. From this point I started to look at references of the anatomy of the face, with done some anatomy analysis of a few shots, and started to sculpt and layer the muscles of the faces. 
    creating the form of the head with the skull underneath


    Side moodboard with some analysis example

    Front moodboard example


    Because of the amount of references I have for the character, I find myself scrolling though the mass amount of references to find a few images I need to sculpt my character. I then condensed my research into 1 or 2 mood boards, with each mood board referencing at certain angles. As some of my references look the same at certain angles, some of them are captured in different lighting, this gives the references a bit more accurate to look at. 


    With the creation of the clothes and other body features, I used a base mesh as my base to extract the shape of the clothes and features. This has reduced my time to create the clothes than from scratch. With this method i quickly created the shirt, trousers, hands, socks and the shoes.  






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